7 Things Separating Great Players from the Rest

Explore the things that define a great player


Ability to play around disadvantages

This is probably the most key difference between a great player and everybody else. Many players don’t know what to do when in disadvantage. They just run around and soak lanes after level 10, which in its turn doesn’t massively benefiting them. In some cases they don’t just run around to soak lanes, instead they mindlessly take mercenary camps.

A great player will look at the minimap and he will see no one from the enemy team is visible. He will press TAB – he will see their siege damage is going up and he will use this information and his map awareness to determine where the enemy is/how many enemies are there. Through this information these enemies can be picked off, the deficit can be reduced and some objective control can be established. With the right timing of this happening in the late game, the enemy team is forced to play outnumbered for around a minute, which in its turn heavily favors your team to force fights, get more kills and eventually just end a game that seemed to be lost the whole time.

Avoiding situations that would put them in a disadvantage

Even though they know how to play it out when they fall behind, great players don’t want to fall behind at all. A bad conception of many players is that all they need to do is throw spells at each other faster than the enemy team. What great players actually do is keep track of the talents enemies pick, so they know what they are dealing with. They have at least a basic concept of enemy cooldowns, which helps them come on top in team fights or 1v1 situations. And finally, the main difference here is that a great player leaves the fight when it is done.

He is the one deciding when the fight ended, not the enemy team. An example can be having a 100 skull golem after the first mines on Haunted Mines. Your team pushes as five, you get as far as the the keep, you push the keep down, the golem is low and your team has no mana. The sensible thing to do is go back, refresh, regroup, think of what to do next. You got a fantastic lead, it is only possible to lose this game through your own stupidity. And there it goes – you sit there, five guys with no mana, and you get wiped by the enemy which happens to be replenishing its health and mana from its Hearthstone. A great player would never end up in this situation because he is in control of the game, not the other way around.

Awareness of what needs to be done

A great player doesn’t need someone else to tell him to do X thing at Y time. His analytical approach helps him take the best decision at any given time and his confidence allows him to do it in a decisive and clean manner. Even if this decision can be argued, the fact that the player is dedicated to it makes it better than the decision of another player who is hesitant and not really confident in what will follow. This awareness allows the great player to project events. He isn’t playing in this moment, he is playing in the future moment and all his actions are aiming to build up to this future moment he has in his head, that will lead him to victory.

A very simple example is Cursed Hollow with the way the two Bosses are positioned. A great player will push the bottom lane gate or maybe even fort if he is bottom side and the top ones if he is top side. Then when the tribute spawns (noting this tribute shouldn’t be the third one for the enemy team) he will convince his team to take the Boss on your side. After this you will immediately rush to Boss on the other side – you will either find enemies and kill them and take boss or you will just take Boss in a clean manner. The enemy can’t afford to contest you because you set up a pushed lane for the Boss to go through. By doing this you have pushed two lanes, taken two Bosses and probably made half of the enemy team want to surrender.

Knowing how to deal with internal and external negativity

This has become a cliché but it is still a cornerstone in online gaming. You can’t achieve anything, if you are constantly mad or you let other mad people get to you with their words. Currently disabling allied chat is an option with pings being more than sufficient. If you can’t simply ping an objective, it means you don’t understand it well enough.

There is some credibility created in-game, a player who shows good skill and decision making gets followed by the others. And pings are the way to follow. Looking at the chat, you can only get an elaborate advice on game strategy by the 0/10 Kael’thas who gets picked off by Nova each time he respawns. You don’t need this advice. By disabling allied chat you remove the possibility of you yourself telling him what you think of him in this current situation and also hearing his own frustration of the bad game he is having. After all this is a game, not a chat room.

A great player just plays with what he has. His team might be terrible, but he is stuck with them so his job is to try to win. Not for them, for himself.

Knowing how to team fight

There is a line that you will never hear a great player say. This line is “don’t focus tank”. And it isn’t because he isn’t aware of the benefits of not focusing the tank. It is because this is uninformative and doesn’t suggest anything better. A great player goes in the team fight under the “disrupt this key heroic, kill this key target, peel for this assassin” dynamically changing objectives. All of those are rational actions and are a lot more specific than “don’t focus tank”. Many players fall prey to “don’t focus tank” and just repeatedly suicide on the backline. Great players know not to follow such generalized notions.

Knowing when to recall

Recalling in Heroes of the Storm doesn’t have quite the same implications as other MOBAs but it does have its tricks. A good player will not aimlessly tap the fountain when low. Since we have mounts, movement is quick, he will recall, be back in lane in no time losing almost no XP and will be ready to tap the fountain for the upcoming objective fight, which is far more optimal. Another thing is keeping the right timer on the objectives and not ending up with no health or mana two seconds before a temple spawn on Sky temple for example. Great players just pay attention to the details.

Dedicating time

A great player usually plays a lot. But it isn’t only play time that makes him great. He dedicates time to improving, knowing everything there is to know about the game, staying up to date with new strategies and cheeses, knowing how to carry them out and counter them. Not many players become great players exactly because of this. Many people just aren’t willing to put in the work that is truly needed in order to be a great one.

Source: GosuGamers
Share on Google Plus
    Blogger Comment
    Facebook Comment

0 σχόλια :

Post a Comment